
namespace Dict.Config
{
    public class TableConst
    {
        		/// <summary>
		/// 金币
		/// </summary>
		public const string coin ="coin";
		/// <summary>
		/// 钻石
		/// </summary>
		public const string diamond ="diamond";
		/// <summary>
		/// 玩家角色经验
		/// </summary>
		public const string exp ="exp";
		/// <summary>
		/// 道具
		/// </summary>
		public const string item ="item";
		/// <summary>
		/// 装备
		/// </summary>
		public const string equip ="equip";
		/// <summary>
		/// 装备碎片
		/// </summary>
		public const string frag_equip ="frag_equip";
		/// <summary>
		/// 武者（或称英雄）
		/// </summary>
		public const string war ="hero";
		/// <summary>
		/// 武者碎片
		/// </summary>
		public const string frag_war ="frag_hero";
		/// <summary>
		/// 宝物
		/// </summary>
		public const string trea ="trea";
		/// <summary>
		/// 宝物碎片
		/// </summary>
		public const string frag_trea ="frag_trea";
		/// <summary>
		/// 声望
		/// </summary>
		public const string popularity ="popularity";
		/// <summary>
		/// 精力
		/// </summary>
		public const string energy ="energy";
		/// <summary>
		/// 体力
		/// </summary>
		public const string stamina ="stamina";
		/// <summary>
		/// 耐力
		/// </summary>
		public const string power ="power";
		/// <summary>
		/// 攻击
		/// </summary>
		public const string Attack ="att";
		/// <summary>
		/// 物防
		/// </summary>
		public const string PhyDefend ="pdef";
		/// <summary>
		/// 魔防
		/// </summary>
		public const string MagicDefend ="mdef";
		/// <summary>
		/// 血量
		/// </summary>
		public const string Hp ="hp";
		/// <summary>
		/// 命中
		/// </summary>
		public const string hit ="hit";
		/// <summary>
		/// 闪避
		/// </summary>
		public const string dodge ="dodge";
		/// <summary>
		/// 暴击
		/// </summary>
		public const string cri ="cri";
		/// <summary>
		/// 抗暴击
		/// </summary>
		public const string antiCri ="antiCri";
		/// <summary>
		/// 暴击系数
		/// </summary>
		public const string criFactor ="criFactor";
		/// <summary>
		/// 伤害加成
		/// </summary>
		public const string damageAdd ="damageAdd";
		/// <summary>
		/// 伤害减免
		/// </summary>
		public const string damageReduce ="damageReduce";
		/// <summary>
		/// 料理
		/// </summary>
		public const string FishItem ="FishItem";
		/// <summary>
		/// 矿石
		/// </summary>
		public const string MineItem ="MineItem";
		/// <summary>
		/// 1:主动使用且直接增加基本属性类;
		/// </summary>
		public const int simpleItem1 =1;
		/// <summary>
		/// 2:主动使用可获得其他物品类<通过TableUseItem即可直接得到>;
		/// </summary>
		public const int simpleItem2 =2;
		/// <summary>
		/// //todo
		/// </summary>
		public const int simpleItem3 =3;
		/// <summary>
		/// 4:被动消耗类<潜力研发材料,进阶丹,经验熊猫>)
		/// </summary>
		public const int simpleItem4 =4;
		/// <summary>
		/// 5:使用后,需要选择一种武将,选择后才能获得
		/// </summary>
		public const int simpleItem5 =5;
		/// <summary>
		/// //todo
		/// </summary>
		public const int simpleItem6 =6;
		/// <summary>
		/// //todo
		/// </summary>
		public const int simpleItem7 =7;
		/// <summary>
		/// //todo
		/// </summary>
		public const int simpleItem8 =8;
		/// <summary>
		/// //todo
		/// </summary>
		public const int simpleItem9 =9;
		/// <summary>
		/// //todo
		/// </summary>
		public const int simpleItem10 =10;
		/// <summary>
		/// 阵型英雄位置
		/// </summary>
		public const int BattleCampHeroPos =0;
		/// <summary>
		/// 阵型装备位置0
		/// </summary>
		public const int BattleCampEquipPos0 =1;
		/// <summary>
		/// 阵型装备位置1
		/// </summary>
		public const int BattleCampEquipPos1 =2;
		/// <summary>
		/// 阵型装备位置2
		/// </summary>
		public const int BattleCampEquipPos2 =3;
		/// <summary>
		/// 阵型装备位置3
		/// </summary>
		public const int BattleCampEquipPos3 =4;
		/// <summary>
		/// 阵容宝物位置0
		/// </summary>
		public const int BattleCampTreasurePos0 =5;
		/// <summary>
		/// 阵容宝物位置1
		/// </summary>
		public const int BattleCampTreasurePos1 =6;
		/// <summary>
		/// 阵容宠物位置
		/// </summary>
		public const int BattleCampPetPos =7;
		/// <summary>
		/// 强化大师类型1,装备强化
		/// </summary>
		public const int StrenthMasterEquipStrenth =1;
		/// <summary>
		/// 强化大师类型2,装备精炼
		/// </summary>
		public const int StrenthMasterEquipRefine =2;
		/// <summary>
		/// 强化大师类型3,宝物强化
		/// </summary>
		public const int StrenthMasterTreaStrenth =3;
		/// <summary>
		/// 强化大师类型4,宝物精炼
		/// </summary>
		public const int StrenthMasterTreaRefine =4;
		/// <summary>
		/// 强化大师类型5,伙伴祝福
		/// </summary>
		public const int StrenthMasterPartner =5;
		/// <summary>
		/// 掠夺一下消耗的耐力值
		/// </summary>
		public const int PlunderCostNaili =2;
		/// <summary>
		/// 悬赏积分（战功）
		/// </summary>
		public const string score ="score";
		/// <summary>
		/// 攻略点数（威名）
		/// </summary>
		public const string point ="point";
		/// <summary>
		/// 滞留之光（将魂）
		/// </summary>
		public const string light ="light";
		/// <summary>
		/// 野外疲劳值
		/// </summary>
		public const string tiredness ="tiredness";
		/// <summary>
		/// 悬赏次数
		/// </summary>
		public const string wantedAttTimes ="wantedAttTimes";
		/// <summary>
		/// 贡献值
		/// </summary>
		public const string contribution ="contribution";
		/// <summary>
		/// 公会战道具
		/// </summary>
		public const string ufitem ="ufitem";
		/// <summary>
		/// 宠物碎片
		/// </summary>
		public const string frag_pet ="frag_pet";
		/// <summary>
		/// 宠物
		/// </summary>
		public const string pet ="pet";

    }
}
